/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.model.gameobjects;

import java.util.ArrayList;
import java.util.List;

/**
 * @author Simple
 */
public class DropNpc
{
	private List<Integer>	allowedList			= new ArrayList<Integer>();
	private int				lootingPlayerObjId	= 0;

	public DropNpc(List<Integer> allowedList)
	{
		this.allowedList = allowedList;
	}

	/**
	 * @return true if playerObjId is found in list
	 */
	public boolean containsKey(int playerObjId)
	{
		return allowedList.contains(playerObjId);
	}

	/**
	 * @param lootingPlayerObjId
	 *            the lootingPlayerObjId to set
	 */
	public void setBeingLooted(int lootingPlayerObjId)
	{
		this.lootingPlayerObjId = lootingPlayerObjId;
	}

	/**
	 * @return the beingLooted
	 */
	public boolean isBeingLooted()
	{
		return lootingPlayerObjId != 0;
	}
}
